That said, monoscopic video is cheaper to capture ( here is a good resource to determine the capabilities of different cameras). This produces a 3D effect for the viewer, and a more immersive, realistic VR experience. In creating stereoscopic video, however, you capture slightly offset versions of the same image for each eye, and then play them back side by side. Since there’s only one image, you don’t experience depth of field. Monoscopic video is typically captured by multiple lenses facing in different directions, and then stitched together to create one complete 360-degree image. One other key point to consider is the difference between the two different kinds of 360-degree video used in VR-monoscopic and stereoscopic. Also anticipate a significant time investment in stitching together your clips with off-the-shelf tools like VideoStitch Studio. You can go it alone, but expect a steep learning curve before you become proficient at filming simultaneously with six or more GoPros. The majority of organizations getting into VR production tend to partner with established firms such as Jaunt or VRSE, or team up with media outlets like The New York Times or RYOT. At its core, a good VR production needs to focus on characters, actions, emotions, locations, and plot-not the technology. While the differences are very noticeable when you’re so close to the content, you can forgive a lot in the visuals if the story is compelling. Photo: Sundance 2016 screening of “Collisions,” a Skoll-supported New Frontiers VR film How complicated is it to get into VR production?ĭuring conversations about VR at the 2016 Sundance Film Festival, a common theme was that “capturing is the easy part.” The way you tell the story and the execution of post-production “stitching” are where you see the differences. The field is still young, so with the right planning, those seeking a foothold in the industry can still find one. Of all the applications that can be pushed through VR, news and live events are what most people will probably experience first. Quality content, however, is still in its infancy. YouTube already accepts 360-degree videos. The New York Times shipped more than a million Google Cardboard viewers to subscribers and now has its own VR app. With sales of virtual reality (VR) gear set to take off this year, we are on the cusp of a new media revolution.
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